Sunday, October 10, 2010

Game Review: Dante's Inferno

I recently picked up a copy of Dante's Inferno and i have to say i'm fairly surprised. In sprite of it being the proud recipient of Ben Croshaw's "Like God of War But" stamp. considering i was able to pick it up at my not quite local Gamestop for $26 American it wasn't that bad of a deal.


The good: This game is "Inspired" by the epic poem of the same name but history buffs familiar with the source material you may question their design choices with the game at certain points but it definately gives you the "going through the bowels of hell" vibe the developers were going after. the meat of the game is your standard god of war style hack and slash action with occasional quick time events to break up the manotony the main gimmick of the game is that you can punish (brutally kill) or absolve (Purify) enemies and certain other npc's to give boosts to your Unholy (Scythe) powers or your Holy (Cross based powers).


The game play overall is very well balanced and fair although those who like doing 100% completion runs may curse the game on the first play-through as certain relic items used to modify stats and background attributes like how many souls you get for punishments and absolutions among other actions, tend to be placed in locations that may be impossible to get to on the first run through.

Although in spite of how well balanced the game is there are occasional moments where the game will randomly proceed to lean back and give you a one finger salute by way of either throwing you into battle with little to no health and no available regeneration fountains (which take several seconds of button mashing to draw out the health. the action granting you no invincibility frames to do it with. and yes you can be knocked out of the animation for drawing from the health fountain such that you have to start again. there is an item acquired later in the game that breaks the fountains upon use but it seems to lessen the amount of health received from the fountain when used.) the above also applies to mana and soul fountains which also need to be broken through a button mashing sequence.



The bad: Some of the above can hamper enjoyment of the game if your easily frustrated but if you have a sense of pride in your gaming prowess something that will frustrate you even more is the idea that the game on occasion (usually after dying a few times) the game will condescendingly remind you that the difficulty can be changed in the options menu which can be accessed with the back button on the Xbox 360 version and select on the Playstation 3. EVEN AT POINTS WHEN THE DIFFICULTY ADJUSTMENT WOULDN'T MATTER!!! (Certain areas having instant death traps which i doubt changing the difficulty would effect.)


The verdict: Dante's Inferno is a good game, is it a triple a block buster on the same tier as god of war, not quite. is it still good based on its own merits. if you can deal with some moments of hair pulling frustration and the game occasionally condescending to you when you've messed up once too many you'll generally like this game. is it a god of war killer? No. Was it made to be? possibly.
Overall I give Dante's Inferno 4 stars out of 5.

Friday, October 8, 2010

Update GM Corner

I've just ordered my first dice from Toy Wiz and a hardcover copy of the Big Eyes Small Mouth D20 Revised handbook from Barns and Noble for sake of having a physical copy of  the book and owning my first piece of what i hope to be a vast role playing book and supply collection

A fresh start

for those new to what we're doing we're going to be doing a running blog of events relating to our BESM (Big Eyes Small Mouth) D20 tabletop adventure. we'll post Out of Character information on the main page and in character material under the character section. this is building up to us doing a weekly pod cast covering our weekly adventures.

Thursday, October 7, 2010

New beginnings

 Starting off
As we are fairly new to this i think you should know what our goal is. part of it has to do with the general idea of promoting our podacast which will be starting soon as our group has the proper equipment. this page will also provide a resource and location for character bio's for the characters we use in our campaign. which the info will be mirrored on our pod bean page http://animesenshi.podbean.com/ with these sites we plan to bring out a new style of modern role roleplaying.
additionally we plan to have a secondary pod cast dealing with Anime Sentai, Kamen Rider and other geek centric news we may even do mini casts in character as the characters from our game to allow the viewers to get a better idea of what they're lik


The idea behind this blog is to provide a platform to allow others into the realm of Anime, Roleplaying and Tokusatsu in all manner of ways. Primarily by following the adventures of the roleplaying group I participate in who will also be contributing to this work.
As soon as the means are available we'll get started with a podcast that will allow you to follow our weekly adventures. In addition to that we'll have a running Sentai blog where myself and the two toku specialists of the group will converse about the latest toku news from across the net.